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1fuhd - rsvsr arc raiders 1.7 pve gun tier list explained كلمات أغنية

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patch 1.7 for arc raiders has really shaken up the pve scene, pushing some common and rare weapons to the top while leaving a lot of epic guns behind. the changes focused on weak_point damage, recoil control, and ammo efficiency, and the results are clear in high_difficulty raids. at the top of the list, the renegade combat rifle dominates. it’s precise, fires fast, and tears through arc weak points on bosses like queens and matriarchs with minimal upgrades. playеrs have found that sustained dps, armor stripping, and how well wеapons scale with upgrades matter just as much as raw power, which is why some accessible guns now feel stronger than high_rarity options

alongside renegade, ferro and anvil stand out as s_tier picks. ferro’s heavy rounds can one_shot most arc wardens once you tweak reload speed, making it incredibly efficient for players on tight resources. anvil is reliable across all ranges, stripping armor easily with six heavy shots and no attachments, which makes it great for solo runs. both weapons are strong because they require little investment yet deal serious damage, especially against groups of arc enemies

a_tier guns include bettina, which benefits from expanded magazines, faster reloads, and reduced durability loss, making it excellent for heavy ammo weak_point damage. tempest is another strong option, matching bettina in damage but needing more attachments to hit its full potential, excelling at sustained fire on exposed cores. torrente works well for close_range bursts on bastions, and aphelion is ideal for flying arcs, delivering stuns and armor peel if you swap weapons at the right moments

jupiter and venator also sit in a_tier with specialized roles. jupiter’s charged bursts pierce small flyers, giving instant k!lls if timed correctly, while venator’s upgraded double_shot mode offers good medium_ammo output and controllable recoil. osprey is a bolt_action sniper that can one_shot rocketeers at range but suffers from slow reloads, partially offset by upgrades. bobcat rounds out this tier with high_rpm smg action, melting groups but requiring tuning to stay competitive

b_tier weapons like rattler, arpeggio, and burletta are decent backups but don’t compete with the top guns. rattler benefits from bigger mags but still falls short against tempest. arpeggio’s triple_burst is good with upgrades, but burst fire struggles in fast weak_point fights. burletta is strong in crowd_control windows but lacks armor penetration. shotguns like vulcano and il toro hit hard up close but are limited by range. kettle and stitcher are reliable early_game autos but don’t scale well

c and d_tier weapons show the patch’s unevenness. hairpin is accurate but painfully slow, needing serious buffs. pharaoh is a budget burst option but can’t keep up with top rares. equalizer and hullcracker are situational; equalizer shines for team armor stripping, while hullcracker requires perfect hits to matter. these middling guns work okay in duos but fall apart solo at high_tier content

patch 1.7 favors smart, practical weapon choices over flashy epics. renegade, ferro, and an upgraded bettina will often outperform higher_rarity guns. heavy weapons are key for stripping armor, rares handle sustained damage, and attachments should be used to manage recoil_heavy autos. always bring a flyer counter like jupiter or osprey. in practice, efficiency and weak_point discipline now beat rarity, forcing players to rethink their loadouts for arc raiders’ toughest encounters

as a trusted gaming service platform, rsvsr helps players stay up to date with arc raiders guides, tips, and in_game details. visit www.rsvsr.com/arc_raiders_items for the latest deals and services to enhance your arc raiders experience

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